

- #Rfactor 2 mods cars amd maps mod
- #Rfactor 2 mods cars amd maps update
- #Rfactor 2 mods cars amd maps download
Possibe with a extra car but Let us see if we can make that happen for real. Smaller paint issues are less importatn to us Vivemclaren in between modeling few 3d model issues. Personally I am working on making the paint templates ready, Swisshutless physics and Rd 13 – Del Mar #4, #5 & #12 (need pictures) Rd 11 – Road America #12 (need more pictures) Rd 10 – Portland #15 & #41 (need more pictures) Rd 9 – Laguna Seca #12 (need more pictures) Rd 7 – New Orleans #4, #5 & #12 (need more pictures, without rear wheels covers) Rd 5 – Lime Rock #5 & #12 (need pictures) Rd 4 – Road Atlanta #4, #5 & #12 (need more pictures) Rd 2 – Miami #5 & #12 (need pictures) and #4 (need more pictures) Rd 13 – Del Mar (need pictures of the rear part) Rd 10 – Watkins Glen (need more pictures) Rd 9 – New Orleans (without rear wheels covers) (need pictures) Rd 4 – Miami (we have only one picture of front) Rd 2 – West Palm Beach (need pictures of the rear part) If anyone can help us we would be very happy We are still on the lookout for images from a few races. Today we would like to show you his first progress report.Īs you can see lot of work is still to be done.ġ991 : Adding a small rod for #65 (Mid Ohio)ġ992 MTI : Low downforce rear wing (need look for pictures in historic races)Īnd then all the other stuff…. Vivemclaren has started to model the RM1. But Unlimited in Sportscar Unlimited stands for cars WE like so could be a older sportscar car too. So yes it looks like we model the later years of sportscar racing now. Mechanics and try to get as much info as possible to recreate them and be as historical correct as possible in looks, physics.īecause we have upgrades it is impossible right now to build this for AC. So a lot of fun we have is finding all those small details, contacting original racedrivers, Virtua_lm tries to make historical correct cars. So we started gathering info for a couple of cars. Helped us a lot with info for GTPC by building their cars. No logo yet just a name and a few renders.Īfter release of GTPC we started talking about what to do next.įirst most important thing was we wanted to build cars we as group really liked and we wanted to thank a couple of people who

Today we will anounce the next chapter we have started. So you thought after GTPC v1 Virtua_lm was in for a vacation?
#Rfactor 2 mods cars amd maps mod
I’m looking forward to the development of this mod for rFactor 2, and let’s hope this mod doesn’t take 8 years. That reminds me of how the CTDP put all that effort into their 2006 F1 mod, to recreate all the changes to the cars, over the course of a season. They will be tweaking the car to replicate it as it was run during different venues. They have started work on the Interpid RM1, as raced in 1991. This will be a heavy duty project that they are undertaking, making for some extensive authenticity. Now, they have announced their first project for rFactor 2: Sportscars Unlimited. The mod replicated the Group C Prototypes era, with nearly sixty cars and 400+ liveries. Virtua_LM’s Junior Team recently released the long awaited LMPC mod for rFactor, after eight years of development.
#Rfactor 2 mods cars amd maps update
I will update this when that comes available.
#Rfactor 2 mods cars amd maps download
However, you need to make an account to download the mod. On Friday, the mod will be available to download without registration, via other sites. This new release includes the BMW Z4 GT3, as well as the 854, which is based off the Ferrari 458 Italia GT3 race car. Let’s take a look at what’s in development! Apex Modding GT3 – 0.9 ReleasedĪpex Modding has been hard at work, improving their GT3 mod, and they have released version 0.9 of the rFactor 2 mod. If more cars like the Toyota Celica GTO IMSA are released, we likely have a bright future ahead of us for rFactor 2. Now that rFactor 2 is becoming a more stable sim racing platform, we are starting to see more and more mods in development.
